Lightwave Torrent3/22/2021
Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode.I have grown so used to them that i dont find them alien In the coming posts Im going to be more principal and explain basic points.The problem is that symbols and icons just dont vibe well with advanced concepts, and even very simple one-to-one signifiers such as a menu icon may not be understood by a relatively large percentage of people.
Remember Truespace A veritable forest of icons, and it was extremely messy and cognitive overload was the result. Icons without labels just dont work well in a conceptually complex environment, and the more are added, the worse it gets. Even an application such as Cinema4D limits the use of them to a single row at the top of the screen. Ask the average user whether they understand an icon for bevel better than the word bevel itself. Worse, if the user switches a lot between 3d applications, an entirely new semiotic world just gets in the way of doing the job. And your attempt by using existing character symbols to create new symbols is more akin to shaping a new symbolic language using existing parts - not being quite icons. The usefulness for other users remains very doubtful (which is an understatement). Regards, Kyle. - - - Updated - - - Though the bit of colour here and there in the idea about isnt a bad idea. I do like the new dark grey look over the silvergrey interface which was ok, though. Personally, all I think Modeler needs is a few tool enhancements to make it easier to do off-axis detailing, a way to round off edges of complex objects without polygon errors, easier UVs, and a really good real-time 3D paint system. It looks like Icon symbol based approach, not Iconimage based approach.where the latter probably could describe the process better, where the former describes it simpler in its symbol form, but not necessarely easier to understand. I am afraid I would take most Houdini Icons together with text Anytime over this interface. Apart from the difficult to distinguish Icon symbol buttons, you would need to reduce amount of various button colors, to me it is frankly a mess with bad color contrast in some cases where white text lies on top of a very white grey button, and Dark violet text on light violet buttons.to me this is very bad in terms of UI colors. In my opinion, if the UI should be enhanced in color and icons, they need to make it happen to change in realtime, and for icons, there are the creation of objects that foremost is the easiest to describe with Icons, cube, sphere, toroid, cone etc.most of us wouldnt have to second guess those tools if represented with good Icons, and it would be faster to recognize in a toolset. Though I would like to have a way of entering shelves.like in houdini with these tools. So, you can have it look exactly as you picture, for your preference and everyone else can have it their way. In lightwave there is only a color difference between the category Label and the underlying tool commands, It simply looks bad, today we also have it divided with extra space dividers, which only makes the UI looks more cluttereddivided.instead of just removing it.making the category labels work on the main menus directly with controllable color etc.
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